![]() This makes room in your interface but can be turned of. In the settings there is also an option to automatically collapse the machine/parts panel when going into a tool. This can be anything from details of a selected item to a mesh operation. Every time you do something the tool shows up here. The box on the bottom right is the toolbox. When you enter different modes in the program (like supporting mode) you (de)activate different toolbar buttons. When you hover over the toolbar items you see their description popup. All the tools from the menu are also located in the toolbar if you find this easier to use. You can configure the commands shown here in the configuration.īelow the menu bar the toolbar is located. This is a quick access bar with your prefered commands. XTOOLS PRO SELF INTERSECTING RINGS MANUALA support profile contains the auto generation settings and teh manual support settings.Ĭlick 'edit all' to go into the configuration to edit the support profiles.īelow teh parts panel you find the tool belt. This panel shows the active support profile in use. The next panel is the support profile panel. 1 Handle might be easier to simulate the print job and view the resulting cross sections. 2 Handles might be handy during supporting when you would like the lower part of your model to be clipped. Depending on the dots the view is clipped differently allowing individual preference. It can be configured to have 1 or 2 handles. The slice bar in the 3d view allows you to see the cross sections of your prepared slice job. Drainage holes/plugs: to allows access resin/material to flow out hollow area's during printing.Infills: for example a lattice infill for hollowed objects.Supports: support your part during printing. ![]() Mesh parts: one or multiple disjoint geometries inside this part.If the part has errors in the mesh a yellow exclamation mark is shown on the last columnĪdditionally if you click the + sign next to an item you expand the tree and see:.The colored circle changes the color of the part for display.The binoculars focus on this part only.The parts panel has the following columns: Some of the menu items also have keyboard shortcuts. ![]() The menu bar contains all tools available to you during normal operation. The top of the program contains the menu bar. For SLA/Inkjet it's a multiplication of layers with the 'average layer time' from the print profile. For DLP based printers the time estimate is a calculation based on axis speed and exposure time. In this panel you see as well the total volume, number of layers and time estimate. ![]() The machine sets your build platform and the print profile sets your layer thickness. Here you select your machine and print profile. The top panel on the right side is the machine panel. Most often it shows you import/export of files progress. The bottom status bar might give you some hints. ![]() You can setup the type of interface and toolbelt in the configuration at any time. If you wish to have all functionality available in the menu/toolbar you can choose the advanced interface. The order of commands in the toolbelt can be used to define your workflow using the software. The basic interface has a configurable toolbelt which can contain any command. Automatic placement of bending nodes for a fully automatic caging pipeline is also supported.Interface Layout Basic vs Advanced interfaceĪs of version 1.0.3.0 you have the option to use a simplified interface with limited commands called the basic interface. Our final cages are coarse yet entirely compliant with the structure induced by the underlying skeleton, enriched with the semantics provided by the bending points selected by the user. XTOOLS PRO SELF INTERSECTING RINGS SOFTWAREWe validated our software on a variety of digital characters. Our method overcomes previous approaches that rely on the popular (but tedious and limiting) cutting planes. The integral lines of such field are used to propagate cutting surfaces from the interior of the character to its skin, and allow us to robustly trace non-planar cross sections that adapt to the local shape of the character. The key contribution is a volumetric field defined in the interior of the character and embedding the skeleton. Our method requires minimal interaction to select bending points on the skeleton, and computes the corresponding cage automatically. We start from a digital character and its skeleton, and create a coarse control cage for its animation. We propose a novel user-assisted cage generation tool. ![]()
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